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<div class="contents">
<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>

<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>Get()
: <a class="el" href="class_t_singleton.html#ad34b50d44153d55f27468a8e89a7c169">TSingleton&lt; T &gt;</a>
</li>
<li>GetAverageFPS()
: <a class="el" href="classpg_timer.html#a899603fcb20b61cbc7534a644ae32b82">pgTimer</a>
</li>
<li>GetDiffuse()
: <a class="el" href="classpg_material.html#a1930d225723ee9e18ae99155f3ff64c7">pgMaterial</a>
, <a class="el" href="class_i_material.html#a3634f103101da7bd2be5f07a16041944">IMaterial</a>
</li>
<li>GetExePath()
: <a class="el" href="struct_s_game_info.html#a3191cf5a25539940fd51b5a915e11208">SGameInfo</a>
</li>
<li>GetExtension()
: <a class="el" href="classpg_path.html#a8706d09cf0119ad0364842a5828a8de6">pgPath</a>
</li>
<li>GetFileName()
: <a class="el" href="classpg_path.html#adf5d5e0462fb2f9e84146c4cdb2e2deb">pgPath</a>
</li>
<li>GetFilePointer()
: <a class="el" href="class_i_file.html#a78b304b37c7b74b329aef048dc117f9b">IFile</a>
, <a class="el" href="classpg_file.html#ab3f7198b9f161914ec61d8064719308d">pgFile</a>
</li>
<li>GetFilesInDirectory()
: <a class="el" href="classpg_path.html#af7598e8d9aea9febea6a051e787c403c">pgPath</a>
</li>
<li>GetFrameworkEventManager()
: <a class="el" href="classpg_pale_gem_framework.html#a3add0b579c0a867c2bf215e3960d64f1">pgPaleGemFramework</a>
</li>
<li>GetGameTitle()
: <a class="el" href="struct_s_game_info.html#adc580d49aacc88cac1b7c2c546b0a78c">SGameInfo</a>
</li>
<li>GetIndexBuffer()
: <a class="el" href="class_i_mesh.html#a8f8f4bec83a13ca2fd34acfa8dfd9546">IMesh</a>
, <a class="el" href="classpg_mesh.html#aa668e5a3d5d91d42d7d1732da68b5054">pgMesh</a>
</li>
<li>GetIndexCount()
: <a class="el" href="classpg_mesh.html#af5c0e4b2ab1e187592b8747cb72b8700">pgMesh</a>
, <a class="el" href="class_i_mesh.html#a7c9683d0afae7163b57e2787db8563c5">IMesh</a>
</li>
<li>GetIndexOfPixelShader()
: <a class="el" href="classpg_render.html#a01f50abf7459f07c71c9a61ce62cf5a9">pgRender</a>
</li>
<li>GetIndexOfVertexShader()
: <a class="el" href="classpg_render.html#a90791e71c3b6b32e95ab5b237b963490">pgRender</a>
</li>
<li>GetIndices()
: <a class="el" href="class_i_mesh.html#aa03f067238d9c8763e44e07ac049102f">IMesh</a>
, <a class="el" href="classpg_mesh.html#a05956ad8d08192a38acfb7470edfeb6c">pgMesh</a>
</li>
<li>GetInputEventManager()
: <a class="el" href="classpg_pale_gem_framework.html#af12ee522db252f3130c2f6ecbc05921e">pgPaleGemFramework</a>
</li>
<li>GetLocalString()
: <a class="el" href="class_i_localisation_manager.html#acdf1ec7805659849bd5daca3a168cf1c">ILocalisationManager</a>
, <a class="el" href="classpg_localisation_manager.html#a8a495bd9ceb6507335ca238e62f3cbc6">pgLocalisationManager</a>
</li>
<li>GetLogfile()
: <a class="el" href="classpg_pale_gem_framework.html#ac7e0be0e0fd9585745f177a65890c9c2">pgPaleGemFramework</a>
</li>
<li>GetPixelShader()
: <a class="el" href="class_i_pixel_shader.html#af1e5136546c5dabc40c75eec6d42db4e">IPixelShader</a>
, <a class="el" href="classpg_pixel_shader.html#a86eef0a26015e876e0a82c3ede6acb4c">pgPixelShader</a>
, <a class="el" href="classpg_render.html#a052b98c44507342664170ab466e2f386">pgRender</a>
</li>
<li>GetPixelShaderIndex()
: <a class="el" href="class_i_material.html#a689ff8c90c826ba2f75935cc4d73e567">IMaterial</a>
, <a class="el" href="classpg_material.html#a52dd5da47afd5681d4c4088ae0aacfe5">pgMaterial</a>
</li>
<li>GetRenderer()
: <a class="el" href="classpg_pale_gem_framework.html#aa0d1f630e42bdc99bc86e71dafff1e84">pgPaleGemFramework</a>
</li>
<li>GetRowAndColumnOf()
: <a class="el" href="classpg_sylk.html#a46c2acdff5891952bd0a276ae0c515c4">pgSylk</a>
</li>
<li>GetScreenHeight()
: <a class="el" href="struct_s_game_info.html#a416f96a203ddfa4f7ca06f83726c77a7">SGameInfo</a>
</li>
<li>GetScreenWidth()
: <a class="el" href="struct_s_game_info.html#a6dd8fe16b4955d01ad4558d0ef4d6c5a">SGameInfo</a>
</li>
<li>GetTextBuffer()
: <a class="el" href="class_i_file.html#a9d3fc96b941fd02d21fca931d7f51e7c">IFile</a>
, <a class="el" href="classpg_file.html#ae7d5013f3410fba802eea11eabb61325">pgFile</a>
</li>
<li>GetTicks()
: <a class="el" href="classpg_timer.html#a02095a98a641a08e8a79b75b1dcecd20">pgTimer</a>
</li>
<li>GetTimer()
: <a class="el" href="classpg_pale_gem_framework.html#a75c934066a96f96ba568248c5e52b085">pgPaleGemFramework</a>
</li>
<li>GetTotalPhysRam()
: <a class="el" href="struct_s_game_info.html#aad545a6a5a8c1fab75994e494ca8566c">SGameInfo</a>
</li>
<li>GetValue()
: <a class="el" href="classpg_sylk.html#a078534aeb9405ebf48478c1bf8b137a3">pgSylk</a>
</li>
<li>GetVerbosityLevel()
: <a class="el" href="class_c_logfile.html#ab9189cbe733484e4e356b188780ab360">CLogfile</a>
</li>
<li>GetVertexBuffer()
: <a class="el" href="class_i_mesh.html#a3ac09054c73a9d1545caf6f57325a5c0">IMesh</a>
, <a class="el" href="classpg_mesh.html#a8852a5d907d8afc3a03fc5b1ad6ba8cd">pgMesh</a>
</li>
<li>GetVertexCount()
: <a class="el" href="class_i_mesh.html#a6cf593079693e566cb5900f1555b877a">IMesh</a>
, <a class="el" href="classpg_mesh.html#ad549bf8d039ad93c6e8c995b6a9a5359">pgMesh</a>
</li>
<li>GetVertexInputLayout()
: <a class="el" href="classpg_vertex_shader.html#a791eaa139e1b9d20679fbd2a25efe8a9">pgVertexShader</a>
</li>
<li>GetVertexShader()
: <a class="el" href="classpg_vertex_shader.html#a083533d123d9f2515a40e04dc8f2c46e">pgVertexShader</a>
, <a class="el" href="classpg_render.html#ae08925d44769225a924842851114d80c">pgRender</a>
, <a class="el" href="class_i_vertex_shader.html#ae1a5c79af60b992c597a5ccc30a2f2b8">IVertexShader</a>
</li>
<li>GetVertexShaderIndex()
: <a class="el" href="class_i_material.html#a56e004c62a7207202cc2df51beb09ac8">IMaterial</a>
, <a class="el" href="classpg_material.html#a9383be68d0c57d7d170b3c50fcab6770">pgMaterial</a>
</li>
<li>GetVertices()
: <a class="el" href="class_i_mesh.html#aba02918f7c2f017f3f462a0e3234472a">IMesh</a>
, <a class="el" href="classpg_mesh.html#ae53918923865eb1fcdd361ba0926b083">pgMesh</a>
</li>
<li>GetWindowHandle()
: <a class="el" href="struct_s_game_info.html#a1b5eddf82a5a6034b225fe6e7b5f5e7d">SGameInfo</a>
</li>
<li>GetWorldTransformMatrix()
: <a class="el" href="class_i_renderable_object.html#a9eb9acb43b22ec1a60b570630afaebf5">IRenderableObject</a>
, <a class="el" href="classpg_primitive_cube.html#af685031c1b657bb9b89d34ab47d3f795">pgPrimitiveCube</a>
, <a class="el" href="classpg_primitive_triangle.html#a059838a96c6f28fbc37395014ad97abd">pgPrimitiveTriangle</a>
, <a class="el" href="classpg_renderable_object.html#ae8b043753092952bf012283460eeae3a">pgRenderableObject</a>
</li>
</ul>
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